Born in Mestre in 1966, he earned a first-class degree in architecture at the Istituto Universitario di Architettura in Venice. In his office in Mestre he deals with architecture, design and corporate graphic art. Special mention Young & Design 1997, 2000 and 2001; special mention 2008 Premio Oderzo for design, special mention I.DOT 2008. In each of his projects, be it design or graphics, he tries to find “the idea” for simple, accessible and durable products, nothing ephemeral or makeshift. This creed is seen especially in his furniture designs. Since his furniture always responds to the needs of modern living, it is never invasive or loud but functional and elegant. And the designer’s style can always be perceived. Perhaps the most complicated side of the designer’s craft is trying to understand a company in order to foster its progress in terms of image and product. This is done by thinking not exclusively about the object in question, but about the style and overall identity the company has or must have. In his opinion, a project must be considered in all its many aspects, as a whole, in order to make a firm successful.
Pierangelo Sciuto carries out his activities in Brescia, where he was born in 1961. He graduated from the Polytechnic Institute of Milan in Architectural Planning. In 1988 he established the ﬁrm “Sciuto Design”, with the intent to create a meeting place for professionals from a variety of backgrounds in order to allow them to compare experiences and ﬁ nd new sources of inspiration in their search for innovative trends. Pierangelo Sciuto is the director of this laboratory of ideas, and with his range of professional experiences, from industrial design to private construction and development, he is on a quest to ﬁ nd new trends not only in the ﬁ eld of design, but also in the way these trends are communicated, which is an integral part of his original idea. Since the mid 1990s, he has been a promoter of a technological and innovative architecture for both the use of materials and the types of solutions offered. In the late 1990s he deﬁ ned a trend that became known as poly-sensorial architecture, which involves the quest for a perfect sensorial stimulus as a primary design concept. Since 1994 he has worked as Artistic Director for a number of major companies in the furniture industry, providing consulting services and designing their product collections as well.